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Applications of Linear Algebra in Computing

Computer Science I 209 words Free to read

Graphics and Data

Linear algebra powers computing: data and geometry are vectors and matrices, and computation is matrix arithmetic.

In computer graphics, 3D scenes are point vectors. Linear transformations (matrix multiplications) rotate, scale, and project them. The GPU is a machine for massive matrix-vector products.

In machine learning, datasets are matrices (rows are samples, columns are features).

ToolDefinitionComputing Use
PCATop eigenvectors of covariance matrixCompresses data along informative directions
Cosine similarityNormalized dot productMeasures similarity of feature vectors or word embeddings
Neural networkMatrix multiply plus nonlinearityWeights times inputs; training adjusts matrices

Networks and the Big Picture

In networks and ranking, a graph's connections form an adjacency matrix. PageRank computes the dominant eigenvector of the web's link matrix to rank pages, a technique used across social and citation networks.

Graphics pipeline formula: vout=M2(M1v)v_{out} = M_2 (M_1 v) where vv is a vector, and M1,M2M_1, M_2 are transformation matrices.

Common pitfall: Treating these applications as unrelated tricks. Graphics, PCA, neural networks, and PageRank are all the same core operations: matrix-vector products, dot products, and eigenvectors applied to different data.
Applications of Linear Algebra in Computing

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Algebra