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Linear Algebra

Linear Transformations

Mathematics I 229 words Free to read

Structure-Preserving Maps

A linear transformation is a map T:V→WT : V \to W between vector spaces that preserves vector addition and scalar multiplication: T(u+v)=T(u)+T(v),T(cv)=c T(v).T(u + v) = T(u) + T(v), \quad T(cv) = c\,T(v).

Rotations, reflections, scalings, projections, differentiation, and integration are all linear; bending a line or adding a constant shift is not.

An immediate consequence is that fixes the origin (T(0)=0T(\mathbf{0}) = \mathbf{0} by setting c=0c = 0). Any map moving the origin is not linear.

PropertyLinear (T(v)=AvT(v) = Av)Non-Linear (T(v)=v+bT(v) = v + b)
OriginT(0)=0T(\mathbf{0}) = \mathbf{0}T(0)=b≠0T(\mathbf{0}) = b \neq \mathbf{0}
AdditionT(u+v)=T(u)+T(v)T(u+v) = T(u)+T(v)Fails
ScalingT(cv)=cT(v)T(cv) = cT(v)Fails

Matrices and Composition

A linear transformation is completely determined by its action on a basis. Since every vector is a combination of basis vectors, knowing T(e1),T(e2),…T(e_1), T(e_2), \dots pins down TT everywhere.

For finite-dimensional spaces, we form the matrix representation by placing the images T(ej)T(e_j) as the columns of a matrix AA, yielding T(v)=AvT(\mathbf{v}) = A\mathbf{v}.

Because transformations are matrices, composing transformations corresponds to multiplying matrices. Since order matters (rotate-then-reflect ≠\neq reflect-then-rotate), matrix multiplication is non-commutative.

Common pitfall: Assuming every map is linear. Linearity is strict: both rules must hold simultaneously, forcing T(0)=0T(\mathbf{0}) = \mathbf{0}.
The images of two basis arrows become a matrix's two columns, read

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Linear Algebra