Structure-Preserving Maps
A linear transformation is a map between vector spaces that preserves the two operations: Transforming a sum equals summing the transforms, and scaling commutes with . Rotations, reflections, scalings, projections, differentiation, and integration are all linear; bending a line into a curve, or adding a constant shift, is not.
An immediate consequence of linearity is that : a linear map fixes the origin (set in the scaling rule). Any candidate map that moves the origin — like with — is therefore not linear.
The central structural fact: a linear transformation is completely determined by its action on a basis. Since every vector is a unique combination of basis vectors, and preserves combinations, knowing pins down everywhere. For maps between finite-dimensional spaces this gives the matrix representation: place the images as the columns of a matrix , and then . A matrix is a linear transformation in coordinates.
Because transformations are matrices, composing transformations corresponds to multiplying matrices — and since order matters for transformations (rotate-then-reflect reflect-then-rotate), matrix multiplication is non-commutative, closing the loop with the matrix theory of Unit 3.
Common pitfall: assuming every map of vectors is linear, or forgetting that a linear map must fix the origin. Linearity is strict: both and must hold, which forces . A map that adds a nonzero constant () moves the origin and is not linear — even though it looks simple.