Physics I / Linear Transformations
Practice question · Match the pairs

Match each 2×2 matrix to the transformation it performs on the plane.

  • (0110)\begin{pmatrix} 0 & -1 \\ 1 & 0 \end{pmatrix}
  • (1001)\begin{pmatrix} 1 & 0 \\ 0 & -1 \end{pmatrix}
  • (2002)\begin{pmatrix} 2 & 0 \\ 0 & 2 \end{pmatrix}
  • (1101)\begin{pmatrix} 1 & 1 \\ 0 & 1 \end{pmatrix}
  • Uniform scaling ×2
  • Horizontal shear
  • Reflection across the x-axis
  • Rotation by 90° counterclockwise
Hints
  1. Feed each matrix the axis vectors: column 1 is where (1,0)(1,0) lands, column 2 is where (0,1)(0,1) lands.
  2. For the first matrix: (1,0)(0,1)(1,0) \mapsto (0,1), east turns to north. Which motion does that?
Show the answer
  • (0110)\begin{pmatrix} 0 & -1 \\ 1 & 0 \end{pmatrix} Rotation by 90° counterclockwise
  • (1001)\begin{pmatrix} 1 & 0 \\ 0 & -1 \end{pmatrix} Reflection across the x-axis
  • (2002)\begin{pmatrix} 2 & 0 \\ 0 & 2 \end{pmatrix} Uniform scaling ×2
  • (1101)\begin{pmatrix} 1 & 1 \\ 0 & 1 \end{pmatrix} Horizontal shear
Why

The columns-as-landed-axes trick decodes any matrix at sight: rotations swing both axes, reflections flip one, scalings stretch them, shears slide one along the other. Every 2D game engine and graphics pipeline is built from exactly these four moves.

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