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Linear Algebra and Geometry

Linear Transformations

A linear transformation is a function T: V W preserving vector addition and scalar multiplication: Combined, this requires T(u + v) = \,T(u) + \,T(v).

Physics I 212 words Free to read

A linear transformation is a function T:VWT: V \to W preserving vector addition and scalar multiplication:

T(u+v)=T(u)+T(v)andT(αu)=αT(u)T(\vec{u}+\vec{v}) = T(\vec{u})+T(\vec{v}) \quad \text{and} \quad T(\alpha\vec{u}) = \alpha\,T(\vec{u})

Combined, this requires T(αu+βv)=αT(u)+βT(v)T(\alpha\vec{u} + \beta\vec{v}) = \alpha\,T(\vec{u}) + \beta\,T(\vec{v}).

Every linear map from Rn\mathbb{R}^n to Rm\mathbb{R}^m is represented by an m×nm\times n matrix AA via T(x)=AxT(\vec{x}) = A\vec{x}. Crucial rule: The columns of AA are the exact images of the standard basis vectors.

Pitfall: Guessing entries without testing basis vectors is how rotations get mistaken for shears.
Placeholder: Linear Transformations

Kernel, Image, and Matrices

The kernel ker(T)={v:T(v)=0}\ker(T) = \{\vec{v} : T(\vec{v})=\vec{0}\} is the null space. The image Im(T)={T(v)}\text{Im}(T) = \{T(\vec{v})\} is the column space.

TT is injective when ker(T)={0}\ker(T) = \{\vec{0}\}, and surjective when Im(T)=W\text{Im}(T) = W.

TransformationMatrixGeometric Effect
Rotation by θ\theta(cosθsinθsinθcosθ)\begin{pmatrix}\cos\theta & -\sin\theta \\ \sin\theta & \cos\theta\end{pmatrix}Rotates plane
Reflection (xx-axis)(1001)\begin{pmatrix}1 & 0 \\ 0 & -1\end{pmatrix}Flips vertically
Scaling by kk(k00k)\begin{pmatrix}k & 0 \\ 0 & k\end{pmatrix}Resizes uniformly
Shear along xx(1k01)\begin{pmatrix}1 & k \\ 0 & 1\end{pmatrix}Tilts sideways
Determinant: detA|\det A| scales areas. detA<0\det A < 0 reverses orientation.
Linear Transformation

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Linear Algebra and Geometry