Courses / Physics I
Linear Algebra and Geometry

Linear Transformations

Physics I 212 words Free to read

A linear transformation is a function T:V→WT: V \to W preserving vector addition and scalar multiplication:

T(u⃗+v⃗)=T(u⃗)+T(v⃗)andT(αu⃗)=α T(u⃗)T(\vec{u}+\vec{v}) = T(\vec{u})+T(\vec{v}) \quad \text{and} \quad T(\alpha\vec{u}) = \alpha\,T(\vec{u})

Combined, this requires T(αu⃗+βv⃗)=α T(u⃗)+β T(v⃗)T(\alpha\vec{u} + \beta\vec{v}) = \alpha\,T(\vec{u}) + \beta\,T(\vec{v}).

Every linear map from Rn\mathbb{R}^n to Rm\mathbb{R}^m is represented by an m×nm\times n matrix AA via T(x⃗)=Ax⃗T(\vec{x}) = A\vec{x}. Crucial rule: The columns of AA are the exact images of the standard basis vectors.

Pitfall: Guessing entries without testing basis vectors is how rotations get mistaken for shears.
Placeholder: Linear Transformations

Kernel, Image, and Matrices

The kernel ker⁡(T)={v⃗:T(v⃗)=0⃗}\ker(T) = \{\vec{v} : T(\vec{v})=\vec{0}\} is the null space. The image Im(T)={T(v⃗)}\text{Im}(T) = \{T(\vec{v})\} is the column space.

TT is injective when ker⁡(T)={0⃗}\ker(T) = \{\vec{0}\}, and surjective when Im(T)=W\text{Im}(T) = W.

TransformationMatrixGeometric Effect
Rotation by θ\theta(cos⁡θ−sin⁡θsin⁡θcos⁡θ)\begin{pmatrix}\cos\theta & -\sin\theta \\ \sin\theta & \cos\theta\end{pmatrix}Rotates plane
Reflection (xx-axis)(100−1)\begin{pmatrix}1 & 0 \\ 0 & -1\end{pmatrix}Flips vertically
Scaling by kk(k00k)\begin{pmatrix}k & 0 \\ 0 & k\end{pmatrix}Resizes uniformly
Shear along xx(1k01)\begin{pmatrix}1 & k \\ 0 & 1\end{pmatrix}Tilts sideways
Determinant: ∣det⁡A∣|\det A| scales areas. det⁡A<0\det A < 0 reverses orientation.
Linear Transformation

Practise this lesson

Try the questions below, free, answers included. The full set, with its interactive scenes, is in the Tryals app.

13practice questions
2interactive scenes

Linear Algebra and Geometry