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Kinematics: Describing Motion

Computer Science I 187 words Free to read

The Language of Motion

Kinematics describes how things move, without asking why. Motion is a chain of derivatives and integrals linking three core quantities:

QuantitySymbol & DefinitionRate of Change
Positionxx: where an object is—
Velocityv=dxdtv = \frac{dx}{dt}: rate position changesFirst derivative
Accelerationa=dvdta = \frac{dv}{dt}: rate velocity changesSecond derivative

Speed is the magnitude of velocity. Integrating acceleration recovers velocity, and integrating velocity recovers position.

Motion built by running the sum, not read off a slope

Constant Acceleration & Pitfalls

For constant acceleration (like gravity g≈9.8 m/s2g \approx 9.8\,\text{m/s}^2), calculus yields three exact equations of motion:

Where x0x_0 and v0v_0 are initial position and velocity.

Common pitfall: Velocity and acceleration are independent. A tossed ball at its peak has v=0v = 0 yet is still accelerating downward at −g-g. Zero velocity does not mean zero acceleration. Likewise, constant velocity means zero acceleration.

Practise this lesson

Try the questions below, free, answers included. The full set, with its interactive scenes, is in the Tryals app.

9practice questions
2interactive scenes

Physics