Multiplying Vectors into a Vector
In 3D space, the cross product multiplies two vectors to produce a new vector. Unlike the scalar dot product, it answers geometric questions by yielding a normal direction and a measured area.
| Feature | Cross Product () | Dot Product () |
|---|---|---|
| Output | Vector (perpendicular) | Scalar |
| Formula | ||
| Zero Condition | Parallel () | Orthogonal () |
The magnitude equals the area of the parallelogram formed by and . The cross product is largest when vectors are perpendicular, and zero when parallel.
Common pitfall: Expecting the cross product to be commutative. It is anticommutative: . Swapping the order flips the resulting direction.
Triple Products & Volume
The cross product is strictly limited to 3-dimensional space because it requires a mutually perpendicular third dimension to point into.
A related quantity, the scalar triple product , yields the signed volume of the parallelepiped spanned by three vectors.
| Property | Scalar Triple Product |
|---|---|
| Formula | |
| Output | Real number (volume) |
| Coplanar Test | Equals when vectors lie in a flat plane |
Pitfall distinction: The dot product yields a scalar measuring alignment (); the cross product yields a vector measuring area (); the scalar triple product combines both to measure 3D volume.