Geometry Through Vectors
Vectors give clean descriptions of the basic objects of geometry — lines and planes — in any dimension. The idea: locate a point, then move along direction vectors.
A line through a point (position vector ) with direction vector is the set of points The parameter slides you along the line; the direction sets the heading. This parametric form works identically in 2D, 3D, or higher, unlike slope-intercept form which is stuck in the plane.
A plane is captured most elegantly by a normal vector — a vector perpendicular to the plane. A point lies in the plane through with normal exactly when the displacement is perpendicular to : Expanded, this is the familiar , where is the normal vector — reading the coefficients off a plane's equation gives its normal directly.
These descriptions turn geometry into vector algebra. The angle between two planes is the angle between their normals (via the dot product); two planes are parallel when their normals are parallel and perpendicular when their normals are orthogonal. The distance from a point to a plane, the intersection of a line and a plane, and whether lines are skew all reduce to dot and cross products — the payoff of the vector machinery built in this unit.
Common pitfall: confusing a plane's normal vector with a direction lying in the plane. The normal is perpendicular to the plane — and it is exactly the coefficient vector in , not a vector pointing along the plane. Two planes are parallel when their normals are parallel; using a within-plane direction instead of the normal inverts the geometry.