Arrows with Coordinates
A vector is a quantity with both magnitude and direction, pictured as an arrow. In coordinates, a vector in the plane is an ordered pair and in space an ordered triple ; in general has -component vectors. The components are the signed displacements along each axis, and a vector is unchanged by sliding it (position does not matter — only length and direction).
Two operations are fundamental:
- Addition is componentwise: . Geometrically, place the arrows tip-to-tail; the sum runs from the first tail to the last tip (the parallelogram rule).
- Scalar multiplication scales each component: . This stretches () or shrinks () the arrow, and a negative reverses its direction.
The magnitude (length, or norm) comes from the Pythagorean theorem: in the plane, and in space. A unit vector has length 1 and encodes pure direction; dividing any nonzero vector by its length normalizes it to a unit vector.
These operations obey the same axioms across all dimensions: addition is commutative and associative, there is a zero vector, every vector has a negative, and scalars distribute. That uniformity is what lets the geometry of arrows in the plane carry over unchanged to spaces we cannot draw.
Common pitfall: adding vectors by adding their magnitudes, or confusing a vector's magnitude with its components. Vectors add componentwise — the length of a sum is generally not the sum of the lengths (, with equality only when they point the same way). And the magnitude is a single number , not the list of components.