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Linear Algebra and Geometry

Vectors in 2D and 3D

Physics I 209 words Free to read

A vector is a quantity possessing both magnitude and direction, applied in physics for velocity, force, and displacement.

Expressed via standard basis vectors i^\hat{i}, j^\hat{j}, k^\hat{k}:

v=vxi^+vyj^+vzk^\vec{v} = v_x\hat{i} + v_y\hat{j} + v_z\hat{k}

OperationFormulaMeaning
Additionu+v\vec{u}+\vec{v}(ux+vx,uy+vy,uz+vz)(u_x+v_x, u_y+v_y, u_z+v_z)
Scalar mult.αv\alpha\vec{v}Scaling by α\alpha
Magnitudev\|\vec{v}\|vx2+vy2+vz2\sqrt{v_x^2 + v_y^2 + v_z^2}
Unit vectorv^\hat{v}v/v\vec{v}\,/\,\|\vec{v}\|

Common pitfall: Vectors add tip-to-tail, not by adding scalar lengths. Walking 3 km east then 4 km north yields a 5 km displacement, not 7 km. Magnitudes only add when directions align.

Vector Properties

Vector operations obey strict algebraic laws essential for multidimensional problem solving.

PropertyAlgebraic Rule
Commutativityu+v=v+u\vec{u}+\vec{v} = \vec{v}+\vec{u}
Associativity(u+v)+w=u+(v+w)(\vec{u}+\vec{v})+\vec{w} = \vec{u}+(\vec{v}+\vec{w})
Zero vectorv+0=v\vec{v}+\vec{0} = \vec{v}

Worked Example: For v=(3,4,0)\vec{v} = (3, 4, 0), magnitude is v=32+42+02=5\|\vec{v}\| = \sqrt{3^2 + 4^2 + 0^2} = 5. Its unit vector is v^=(3/5,4/5,0)\hat{v} = (3/5, 4/5, 0).

Tip: Always sketch vectors before computing. A quick diagram catches sign errors that raw algebra frequently misses.

Placeholder: Vectors in 2D and 3D

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Linear Algebra and Geometry