Line in R^3 — point P0 and direction d: Plane in R^3 — point P0 and normal n=(a,b,c): ax+by+cz = d Key formulas - Distance (point to plane): - Angle bet…
Physics I120 wordsFree to read
Line inR3 — point P0 and direction d:
r(t)=P0+td
Plane inR3 — point P0 and normal n=(a,b,c):
ax+by+cz = d
Key formulas
Distance (point to plane):
D=a2+b2+c2∣ax0+by0+cz0−d∣
Angle between planes:
cosθ=∥n1∥∥n2∥∣n1⋅n2∣
Parallel:n1×n2=0
Line-plane intersection: substitute r(t) into the plane equation
Geometric transformations compose as matrix products. In homogeneous coordinates rotation + translation becomes a single matrix multiplication.
Tip: The intersection of two planes is a line with direction n1×n2.
Common pitfall: A plane’s normal vector is perpendicular to every vector in the plane — the normal’s components come from the plane’s equation coefficients, not from points on the plane.
Placeholder: Lines, Planes, and Geometric Transformations
Practise this lesson
The explanation above is free to read. The graded practice for this lesson lives in the Tryals app.