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Linear Algebra and Geometry

Lines, Planes, and Geometric Transformations

Line in R^3 — point P0 and direction d: Plane in R^3 — point P0 and normal n=(a,b,c): ax+by+cz = d Key formulas - Distance (point to plane): - Angle bet…

Physics I 120 words Free to read

Line in R3\mathbb{R}^{3} — point P0P_0 and direction d\vec{d}:

r(t)=P0+td\vec{r}(t) = P_0 + t\,\vec{d}

Plane in R3\mathbb{R}^{3} — point P0P_0 and normal n=(a,b,c)\vec{n}=(a,b,c):

ax+by+cz = d

Key formulas

D=ax0+by0+cz0da2+b2+c2D = \frac{|ax_0+by_0+cz_0-d|}{\sqrt{a^2+b^2+c^2}}

cosθ=n1n2n1n2\cos\theta = \frac{|\vec{n}_1\cdot\vec{n}_2|}{\|\vec{n}_1\|\,\|\vec{n}_2\|}

Geometric transformations compose as matrix products. In homogeneous coordinates rotation + translation becomes a single matrix multiplication.

Tip: The intersection of two planes is a line with direction n1×n2\vec{n}_1\times\vec{n}_2.
Common pitfall: A plane’s normal vector is perpendicular to every vector in the plane — the normal’s components come from the plane’s equation coefficients, not from points on the plane.
Placeholder: Lines, Planes, and Geometric Transformations

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Linear Algebra and Geometry