Courses / Psychology I
Ethology

Foraging and Optimal Foraging Theory

Psychology I 321 words Free to read

The Economics of Eating

Foraging is the behavior of searching for, capturing, and consuming food. Optimal Foraging Theory (OFT) predicts natural selection favors foragers maximizing net energy intake per unit of time, balancing energetic payoff against time spent working.

A prey item's profitability is its energy content divided by its handling time (the time needed to capture and process it). Profitability is calculated as E/hE / h, where EE is energy and hh is handling time. Search time is the time spent actively looking for the next item or patch.

ConceptDefinitionFormula / Detail
ProfitabilityEnergy yielded per unit of effortE/hE / h (EE = energy, hh = handling time)
Search timeEffort spent finding alternativesIncreases as high-yield items deplete

Foragers are predicted to always prefer prey with the highest profitability available in their immediate environment.

Three prey choices ranked by a computed ratio, not by raw size

Patch Choice and MVT

The Marginal Value Theorem (MVT) extends OFT to patchy environments. As a forager consumes food in a patch, the local rate of energy gain declines because the easiest items are gone and remaining ones take longer to find.

MVT predicts the forager must leave the patch exactly when its marginal capture rate (the rate right now) drops to equal the environmental average (the overall achievable rate across the habitat, factoring in travel time to fresh patches).

Rate TypeMeaningAction Trigger
Marginal capture rateCurrent declining gain within a patchDrops as resources are depleted
Environmental averageOverall achievable rate with travelDictates the exact moment of departure
Common pitfall: Assuming a forager should stay in a patch until it is empty. MVT proves leaving too late wastes time that could be spent gaining food faster elsewhere.

Practise this lesson

The explanation above is free to read. The graded practice for this lesson lives in the Tryals app.

10practice questions
2interactive scenes

Ethology