Kinematics & Rates
Close your eyes on a smoothly cruising train and you feel nothing, but the slightest braking registers instantly. That asymmetry is kinematics: describing motion without asking what causes it.
Motion in a straight line uses three core quantities. Position () is where you are, velocity () is how position changes, and acceleration () is how velocity changes:
Each layer is the rate of change of the one before it.
Constant Acceleration & Graphs
When acceleration is constant, use the SUVAT equations:
| Equation | Missing Variable |
|---|---|
| position () | |
| final velocity () | |
| time () | |
| acceleration () |
Graphical analysis connects geometry to motion:
- Slope of - graph = velocity.
- Slope of - graph = acceleration.
- Area under - graph = displacement.
Free fall is motion under gravity alone, where (upward positive).
Common pitfall: Negative acceleration does not mean slowing down. A falling ball has while speeding up. Slowing down means and have opposite signs.