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Principles of Mechanics

Kinematics in One Dimension

Physics I 222 words Free to read

Kinematics & Rates

Close your eyes on a smoothly cruising train and you feel nothing, but the slightest braking registers instantly. That asymmetry is kinematics: describing motion without asking what causes it.

Motion in a straight line uses three core quantities. Position (xx) is where you are, velocity (vv) is how position changes, and acceleration (aa) is how velocity changes:

v=dxdt,a=dvdt=d2xdt2v = \frac{dx}{dt}, \qquad a = \frac{dv}{dt} = \frac{d^2x}{dt^2}

Each layer is the rate of change of the one before it.

Constant Acceleration & Graphs

When acceleration is constant, use the SUVAT equations:

EquationMissing Variable
v=v0+atv = v_0 + atposition (xx)
x=x0+v0t+12at2x = x_0 + v_0 t + \frac{1}{2}at^2final velocity (vv)
v2=v02+2a(xx0)v^2 = v_0^2 + 2a(x-x_0)time (tt)
x=x0+12(v0+v)tx = x_0 + \frac{1}{2}(v_0+v)tacceleration (aa)

Graphical analysis connects geometry to motion:

Free fall is motion under gravity alone, where a=g=9.8 m/s2a = -g = -9.8\text{ m/s}^2 (upward positive).

Common pitfall: Negative acceleration does not mean slowing down. A falling ball has a<0a < 0 while speeding up. Slowing down means vv and aa have opposite signs.
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Principles of Mechanics