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Principles of Mechanics

Kinematics in Two Dimensions and Projectile Motion

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Fire a bullet horizontally and drop another at the same instant: they hit the ground together. Gravity is completely indifferent to horizontal motion. Every projectile problem splits into two independent one-dimensional stories — constant velocity across, free fall down — sharing only the clock.

In 2D, position, velocity, and acceleration are vectors. The horizontal and vertical components are independent.

Position and velocity vectors

r(t)=x(t)i^+y(t)j^,v(t)=drdt\vec{r}(t) = x(t)\,\hat{i} + y(t)\,\hat{j}, \qquad \vec{v}(t) = \frac{d\vec{r}}{dt}

Projectile motion — Launch at speed v0v_0 and angle θ\theta above horizontal (neglecting air resistance):

x(t)=v0cosθ  t,y(t)=v0sinθ  t12gt2x(t) = v_0\cos\theta\;t, \qquad y(t) = v_0\sin\theta\;t - \tfrac{1}{2}g\,t^2

Key results

QuantityFormula
Time of flightT=2v0sinθgT = \dfrac{2v_0\sin\theta}{g}
Maximum heightH=v02sin2θ2gH = \dfrac{v_0^{2}\sin^{2}\theta}{2g}
RangeR=v02sin2θgR = \dfrac{v_0^{2}\sin 2\theta}{g}

Important principles

Physics insight: Galileo showed that the trajectory is a parabola by decomposing the motion into independent horizontal and vertical components.
Common pitfall: At the top of the arc the projectile is not momentarily "force-free". Its vertical velocity is zero for an instant, but gravity still acts at full strength — that is precisely why it comes back down.
Placeholder: Kinematics in Two Dimensions and Projectile Motion

Projectile Motion

A projectile launched with speed v0v_0 at angle θ\theta follows a parabolic path. The horizontal and vertical motions are independent:

x=v0cosθt,y=v0sinθt12gt2x = v_0 \cos\theta \cdot t, \quad y = v_0 \sin\theta \cdot t - \tfrac{1}{2}gt^2

Maximum range occurs at θ=45\theta = 45^{\circ} (in vacuum). Air resistance reduces this angle in practice.
Projectile Trajectory

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Principles of Mechanics