Fire a bullet horizontally and drop another at the same instant: they hit the ground together. Gravity is completely indifferent to horizontal motion. Every projectile problem splits into two independent one-dimensional stories — constant velocity across, free fall down — sharing only the clock.
In 2D, position, velocity, and acceleration are vectors. The horizontal and vertical components are independent.
Position and velocity vectors
Projectile motion — Launch at speed and angle above horizontal (neglecting air resistance):
Key results
| Quantity | Formula |
|---|---|
| Time of flight | |
| Maximum height | |
| Range |
Important principles
- The horizontal velocity is constant (no horizontal acceleration).
- The vertical motion is free fall with .
- Maximum range occurs at .
- Two angles and give the same range.
Physics insight: Galileo showed that the trajectory is a parabola by decomposing the motion into independent horizontal and vertical components.
Common pitfall: At the top of the arc the projectile is not momentarily "force-free". Its vertical velocity is zero for an instant, but gravity still acts at full strength — that is precisely why it comes back down.
Projectile Motion
A projectile launched with speed at angle follows a parabolic path. The horizontal and vertical motions are independent:
- Range:
- Max height:
- Time of flight:
Maximum range occurs at (in vacuum). Air resistance reduces this angle in practice.