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Principles of Mechanics

Kinematics in Two Dimensions and Projectile Motion

Physics I 208 words Free to read

2D Kinematics and Vectors

Fire a bullet horizontally and drop another simultaneously: they hit the ground together. Gravity is indifferent to horizontal motion, splitting every projectile problem into two independent stories sharing only the clock.

In 2D, position and velocity are vectors whose horizontal and vertical components act independently.

r(t)=x(t)i^+y(t)j^,v(t)=drdt\vec{r}(t) = x(t)\hat{i} + y(t)\hat{j}, \quad \vec{v}(t) = \frac{d\vec{r}}{dt}

Common pitfall: At the peak, the projectile is not force-free. Its vertical velocity hits zero, but gravity still acts at full strength, pulling it back down.
Placeholder: Kinematics in Two Dimensions and Projectile Motion

Projectile Formulas and Trajectory

For a projectile launched at speed v0v_0 and angle θ\theta, neglecting air resistance, the path is a parabola described by:

x(t)=v0cosθt,y(t)=v0sinθt12gt2x(t) = v_0\cos\theta\,t, \quad y(t) = v_0\sin\theta\,t - \tfrac{1}{2}gt^2

QuantityFormula
Time of flight (TT)T=2v0sinθgT = \dfrac{2v_0\sin\theta}{g}
Maximum height (HH)H=v02sin2θ2gH = \dfrac{v_0^{2}\sin^{2}\theta}{2g}
Range (RR)R=v02sin2θgR = \dfrac{v_0^{2}\sin 2\theta}{g}
Projectile Trajectory

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Principles of Mechanics