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Operant Conditioning

Psychology I 378 words Free to read

Shaping Behavior With Consequences

Operant conditioning explains behavior through its consequences. Two dimensions define every consequence: whether something is ADDED or REMOVED, and whether the behavior becomes MORE or LESS likely. Positive reinforcement adds something pleasant to increase a behavior (a treat for a trick); negative reinforcement removes something unpleasant to increase a behavior (a seatbelt chime stopping once you buckle up) — note that "negative" here means removal, not "bad," a frequent point of confusion. Positive punishment adds something unpleasant to decrease a behavior (a scolding); negative punishment removes something pleasant to decrease a behavior (taking away a phone).

Adds somethingRemoves something
Increases behaviorPositive reinforcementNegative reinforcement
Decreases behaviorPositive punishmentNegative punishment

Complex behaviors are built gradually through shaping: reinforcing successive approximations that move closer and closer to a target behavior, rather than waiting for the full behavior to occur spontaneously. Reinforcers themselves come in two kinds: primary reinforcers are innately rewarding (food, water), while secondary (conditioned) reinforcers acquire their value through learned association (money, praise, tokens).

How OFTEN a behavior is reinforced also shapes the resulting response pattern, described by four schedules of reinforcement:

SchedulePatternExampleResponse pattern
Fixed ratioAfter a set number of responsesPiecework payHigh rate, brief pause after each reinforcement
Variable ratioAfter an average, unpredictable number of responsesSlot machinesHighest, steadiest rate; very resistant to extinction
Fixed intervalAfter a set amount of timeWeekly paycheckSlow right after reinforcement, speeding up near the next one
Variable intervalAfter an average, unpredictable amount of timeChecking a messaging appSlow, steady rate throughout
Common pitfall: treating "negative reinforcement" as a synonym for punishment. It is the OPPOSITE: reinforcement always makes a behavior MORE likely, whether by adding something pleasant (positive) or removing something unpleasant (negative) — punishment is what decreases behavior.

Four small cumulative-response graphs: fixed ratio shows a stair-step with flat pauses, variable ratio shows a steep smooth climb, fixed interval shows a scalloped wave.

Variable ratiohighest, most persistent response rate\text{Variable ratio} \to \text{highest, most persistent response rate}

Operant Conditioning

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Learning and Emotion